Twf warblade build8/6/2023 ![]() What weapons should I use? Two-handed weapon and (Superior) Unarmed Strike is what I'm leaning towards right now, but it also might be worth using two kukris/scimitars to rack up the critical hits.ģ. Could I use Raging Mongoose (2 extra attacks with each weapon) immediately followed by Time Stands Still (two full attacks in one full-round action) to make 18 or 22 attacks in one round? Since Raging Mongoose is a swift action and TSS is full-round, it seems like I can, but I'm still relatively new to the maneuver system so I'm not sure if I can use more than one per round.Ģ. Which do you guys think? Warblade's bonus feats and higher BAB help alleviate two of the main pressures on a TWF build (TWF is feat-intensive and you take attack penalties), but Swordsage might have some equally useful (or better) things.ġ. Between the two, I can get free movement (Shadow Jaunt), sneak attack (Assassin's Stance more attacks means more bonus damage, so it goes well with TWF), a few ways to make opponents flat-footed (synergy with the sneak attack), and some nice AoO-based stuff (which meshes well with Robilar's Gambit/Double Hit). Swordsage has Setting Sun and Shadow Hand. Good synergy with Adamantine Hurricane, too. If I Stance Mastery it with Press the Advantage, I can get in a full attack against anyone within 20 feet of me. Suck on that, Thousand Cuts! Iron Heart gives me IHS, but more notably Dancing Blade Form +5 feet of reach means less movement, which means more full attacks. Especially when I use Raging Mongoose as long as there's enough enemies, I could move up to 110 feet while making 11 attacks. Sure, it comes online at level 20, but it's a hell of a capstone. With 7 attacks per round (because I'd have the BAB for Greater TWF), that's. The second is using Stance Mastery to have Wolf Pack Tactics and Press the Advantage to get two 5-foot steps for every successful attack. The first is, of course, White Raven Tactics, because it rocks. There are two things that stand out most from White Raven. Warblade also gets Iron Heart and White Raven. They both get Tiger Claw and Diamond Mind, which are the two big ones (TC has lots of TWF stuff, and DM is just good to have regardless). Crusader's kind of out, because they don't have access to the Tiger Claw discipline, but I'm split between Swordsage and Warblade, mostly because of the disciplines they have access to. I'm trying to build a two-weapon-fighting character, and want the build to be entirely or almost entirely composed of one of the Tome of Battle classes. So is the extra attack worth it.Purpose: exactly what it says in the title. While the extra attack is dependable the chances to hit are low and every extra attack increases the risk of critical failure. The only way to get Improved Crit is to sacrifice Improved two weapon fighting which gives me an extra offhand attack every round at -5. The alternative is to take improved critical to reduce the cost of each weapon by removing the need for Keen. In a few levels I will have a number of feats and stances that will give me extra attacks and attack bonuses on crits (so a crit fishing build) however to fully exploit it I need two keen adaptive weapons which I will not be able to afford in a low loot game. This is based on the "Beshadowed Blade" template that was publicized in the Swordsage Handbook. I currently have a swordsage/Warblade/Bloodclaw Master with half their specialty in Shadow Hand and half in Tiger Claw. "Stunned for X rounds" is also not uncommon. The table for crit fails is not too heinous but at a minimum you tend to fall over and/or drop your weapon. ![]() I am playing in a D&D 3.5 game that includes a critical success/critical failure table as a house rule. ![]()
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